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🗣️NT_DIALOGSYSTEM

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Last updated 10 months ago

ox_target required.

NT_DIALOGSYSTEM/client/example.lua

Puedes eliminar esto si lo deseas, es solo con el fin de testear la funcionalidad del sistema de diálogos.

NT_DIALOGSYSTEM/config.lua

NPCS:

model: NPC model

animation: True/false in case you want or don't want an animation

dict: The animation dictionary to choose from if you want one, otherwise leave it blank

anim: Animation available in the chosen dictionary, leave it blank if no animation is desired

coords: NPC coordinates

heading: Direction the NPC is facing

options:

name: NPC name

label: Label shown when opening the target.

icon: Icon shown when opening the target.

event: Event triggered to display the dialogue system.

index: Position of the dialogues to be displayed

Dialogs:

number: Posición del diálogo a mostrar.

text: Title of the dialogue system window, it can be a question or a text telling a story or whatever is necessary.

options:

text: Text of the option

index: Position of the next dialogue to choose, if you choose 0, you can additionally add an event to close the dialogue and proceed to call an event to perform a certain action, such as starting a mission or giving you an item.